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This significantly undermined the obsession for long-range aimed fire, up until then promoted by the Army (to the discomfort of the UK and Europe. One report stressed the fact that most hits achieved by soldiers in battle, were made at relatively short ranges (within 300 meters) and at random and not aimed. Among the reports produced by the ORO, two are more significant in this respect, the so called Hall and Hitchman reports. The origins of the M16 rifle lay in the research conducted soon after the Korean war by the Operations Research Office (ORO), founded at Hopkins University and sponsored by the US Army. We will have to wait and see if the American armed forces will eventually produce a better rifle and / or cartridge in the forseeable future. Clearly, it is far from being ideal, but no rifle in the world is perfect. Today it can be considered an adequate military rifle with a good service record. It does appear though, that this weapon will serve with American armed forces and abroad for at least several years (if not decades) more. Its early days were full of controversy and scandal and its present day is full of competition. It was hastily adopted as an interim measure, but soldiered on to eventually see more than 50 years of active service – continuing to this day. The M16A1 rifle (top) and M16A2 rifle (bottom) It's supposed to work this way I hear, but it's not a smooth or reliable process atm.The story of the M16 rifle is one of the most turbulent and controversial episodes in the whole history of US small arms. Perhaps allowing a Double Press of "R" button on bolt rifles (or shotguns) should be what initiates the "full reload", and any click of left-mouse should immediately cancel the routine. An input to fire the weapon is the most logical choice (left mouse click), since firing and reloading can't happen at the same time. So I guess from a design point of view, the issue here is connecting a logical action(s) to the cancel of a reload. It would be a cool addition if the chance was low.
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(EDIT) Perhaps also adding an RNG chance to misfire or jam, thus forcing yet another reload, would be realistic too, but also detract a bit from tactical gameplay. Being locked into a reload action isn't realistic. I can stop after loading a single round, or any number of rounds. In real life, I can stop reloading a bolt rifle right up until the point that I let go of the round. It would be more realistic that a canceled animation cost you a "dropped round" penalty, or a few fewer seconds lost transitioning to ADS/firing, not a "wait to finish reloading because God says you can't do anything else until you fully reload". If you want realism, than Don't cancel the animation. It seems incongruous with the logic that gave us "tactical reloads" with magazine weapons, only to trap us in zombie reloads with bolt weapons. I can imagine an argument for realism, that if you're caught in the middle of something like a reload you'd be slow to transition to other actions, but having to wait for a FULL reload of a bolt rifle isn't realistic. If stopping animations is a feature, its so unreliable you can't tell if it really exists. This feels more like I'm forcing the game to sort of glitch than actually using a command sequence for a desired result. I seem to get them to stop every once in a while with a combination of holding down left-mouse, and tapping middle-mouse at the same time, but it doesn't work consistently. I've taken this into offline mode for testing, and cannot get animations to stop when needed.
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No shooter in real life has his legs paralyzed because he starts reloading.Īdmittedly, I'm new, and might be an idiot. To make matters worse, if you're prone and decide to re-load, you can't get out of prone while the animations are running. Normally, I start running in circles or zig-zagging when I'm caught out like that. I hear the animations can be cancelled, by left or right clicking, by running in circles, by chanting magic spells, but I haven't gotten the animations to cancel consistently. Ten shots is a long wait when getting shot at. I realize this is kind of a necro to an older topic, but I started playing recently, and just discovered this issue while practicing on the SKS.
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